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Raycast rotating with object rotating

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Hello everybody, i have a moving and rotating object that shoots out raycasts to see if there is any obstacle in a specific direction. The problem is that with my current code, the raycasts don't rotate. Does anybody know how to fix this? Code: var rightray = new Ray (transform.position, Vector3.right); // shoots ray right even though it says left var hitright : RaycastHit; // hit information if(Physics.Raycast (rightray, hitright, obstacleavoidancerangeside)){if (hitright.transform.tag == "metal"){obstaclerightofyou = true;{AvoidObstacleRight();}} // If raycast hits something within o avoid obstacle else obstaclerightofyou = false; } var forwray = new Ray (transform.position, Vector3.forward); //Shoots ray in front of object var hitforw : RaycastHit; // hit information if (Physics.Raycast (forwray, hitforw, obstacleavoidancerange)){ if (hitforw.transform.tag == "metal"){obstacleinfrontofyou = true;{AvoidObstacleForward();}} // If raycast hits something within o avoid obstacle else obstacleinfrontofyou = false; } var leftray = new Ray (transform.position, Vector3.left); //shoots ray left even though it says right var hitleft : RaycastHit; // hit information if (Physics.Raycast (leftray, hitleft, obstacleavoidancerangeside)){ if (hitleft.transform.tag == "metal"){obstacleleftofyou = true;{AvoidObstacleLeft();}} // If raycast hits something within o avoid obstacle else obstacleleftofyou = false; } } function AvoidObstacleRight (){ Debug.Log("obstacleright"); } function AvoidObstacleLeft(){ Debug.Log("obstacle left"); } function AvoidObstacleForward (){ Debug.Log("obstacle in front"); }

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