Quantcast
Channel: Latest Questions by RoboticSarcasm
Viewing all articles
Browse latest Browse all 40

NullReferenceException[C#][FIXED]

$
0
0
Hello fellow unity devs, i was coding away at a kind of spawning system but it just doesn't work, and i can't figure out why. It throws a NullReferenceException whenever i call SpawnStump(). Actual error: NullReferenceException UnityEngine.Component.get_transform () (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineComponent.cs:19) GameHandler.SpawnStump () (at Assets/Code/GameHandler.cs:31) GameHandler.Update () (at Assets/Code/GameHandler.cs:20) public Transform startStump; public GameObject stumpToSpawn; public float spawnPosYDiff = 1; Transform spawnPosTransform; // Use this for initialization void Start () { startStump = GameObject.Find("Stump1").transform; } // Update is called once per frame void Update () { if (Input.GetButtonDown("SpawnStump")) { Debug.Log("LOG"); SpawnStump(); } } void SpawnStump() { Vector3 SpawnPos; SpawnPos.x = startStump.position.x; SpawnPos.y = startStump.position.y + spawnPosYDiff; SpawnPos.z = startStump.position.z; spawnPosYDiff += 1; spawnPosTransform.transform.position = SpawnPos; stumpToSpawn = Instantiate(stumpToSpawn, spawnPosTransform.transform.position, startStump.transform.rotation) as GameObject; } Does anybody know what is going wrong? EDIT: Figured it out. Turned out spawnPosTransform was empty, so i just took the transform of an empty gameobject and used that. Next to that i moved the code from the Start void to the Awake void. All is fine now!

Viewing all articles
Browse latest Browse all 40

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>