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Player moves to camera Z position when not told

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So as i was working on my camera code i came across a rather big issue. While i finally figured out how to move the camera to the players Y position smoothly, it happened to also place the player's Z position to the camera's Z position. This is completely unintentional and i can't for the life of me figure out why this is happening as i can't see where i instruct the player to move to the camera. Long story short: anybody got any idea how to fix this? (little tip: don't stop coding for a month...) CODE: using UnityEngine; using System.Collections; public class cameraMovement : MonoBehaviour { // Use this for initialization public Transform playerTransform; public Transform cameraTransform; public Transform moveToTransform; public Vector3 tempCalcVectorX; public Vector3 tempCalcVectorY; public float newCameraYPos; public float cameraYPos; public float tempCameraYPos; public float curHeightOffset; public float maxHeightOffset; public float moveToSpeed; void Awake () { moveToTransform = GameObject.Find("player").transform; cameraTransform = transform; playerTransform = GameObject.Find("player").transform; } // Update is called once per frame void Update () { newCameraYPos = playerTransform.transform.position.y; cameraYPos = transform.position.y; curHeightOffset = newCameraYPos - cameraYPos; if (curHeightOffset <= maxHeightOffset) { moveCameraToPlayer(); } tempCalcVectorX = new Vector3(playerTransform.transform.position.x, 0, 0); tempCalcVectorY = new Vector3(0, playerTransform.position.y, -10); moveToTransform.position = tempCalcVectorY; } void moveCameraToPlayer() { float step = moveToSpeed * Time.deltaTime; transform.position = Vector3.MoveTowards(moveToTransform.position, transform.position, step); } }

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